Tinkers' Construct Wiki
(Added descriptions of cold-blooded, hellish, and flammable. Checked the code myself and verified in-game that it works as expected.)
Tags: Visual edit apiedit
m (Corrected type, again -> against)
Tags: Visual edit apiedit
Line 389: Line 389:
 
*Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
 
*Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
 
*Flammable: Sets attackers on fire while blocking.
 
*Flammable: Sets attackers on fire while blocking.
*Hellish: Adds +2 damage (1 heart) again non-nether enities.
+
*Hellish: Adds +2 damage (1 heart) against non-nether enities.
 
*Insatiable: When tool gets used, adds 1 level of insatiable and sets timer to 15 seconds, maxed at 10 levels of insatiable. Increases speed and damage by level/3.
 
*Insatiable: When tool gets used, adds 1 level of insatiable and sets timer to 15 seconds, maxed at 10 levels of insatiable. Increases speed and damage by level/3.
 
*Magnetic: When tool gets used, pulls in items ~2 blocks away.
 
*Magnetic: When tool gets used, pulls in items ~2 blocks away.

Revision as of 19:14, 17 August 2016

When crafting tools in Tinkers' Construct, the material you make each part out of changes the final tool's stats.

The head, handle and "extra" (bindings, guards and knife blades) determine the durability of the tool and contribute a Material Trait. The handle also has an additional multiplier that the total durability of the tool will be multiplied against. The head of the tool determines attack damage, mining level and mining speed. Tools are repaired by the element their head is made of.

The following is a table of each material and its stats for a given tool part:

Material Head Durability Extra Durability Handle Durability Handle Modifier Mining Level Mining Speed Attack Value Head Traits Extra/Handle Traits
Wood

35

15 25 1.00 Stone 2.00 2.00 Ecological Splinters, Ecological
Stone 120 20 -50 0.50 Iron 4.00 2.90 Cheapskate Cheap
Flint 150 40 -60 0.60 Iron 5.00 2.80 Crude II Crude
Cactus 210 50 20 0.85 Iron 4.00 3.40 Prickly Spiky
Bone 200 65 50 1.10 Iron 5.09 2.50 Splintering Fractured
Obsidian 89 90 -150 0.90 Cobalt 7.07 4.20 Duritae Duritae
Prismarine 430 100 -200 0.60 Iron 5.50 6.00 Jagged Aquadynamic
End 420 42 0 0.85 Obsidian 3.23 3.23 Alien Enderference
Paper 12 5 5 0.10 Stone 0.51 0.05 Writable Writable
Sponge 550 250 250 1.20 Stone 3.02 0.00 Squeaky Squeaky
Firewood 550 150 -200 1.00 Stone 6.00 5.50 Automselt Autosmelt
Knightslime 850 125 500 0.50 Obsidian 5.80 5.10 Crumbling Unnatural
Slime 1,000 350 -100 0.70 Stone 4.24 1.80 Slimey Slimey
Blue Slime 780 200 -100 1.30 Stone 4.03 1.80 Slimey Slimey
Magma Slime 600 150 -200 0.85 Stone 2.10 7.00 Superheat Flammable
Iron 204 50 60 0.85 Diamond 6.00 4.00 Magnetic II Magnetic
Pig Iron 380 170 -100 1.20 Obsidian 6.20 4.50 Baconlicious, Tasty Tasty
Netherrack 270 75 -150 0.85 Iron 4.50 3.00 Aridiculous Hellish
Cobalt 780 300 100 0.90 Cobalt 12.00 4.10 Momentum Lightweight
Ardite 990 450 -200 1.40 Cobalt 3.50 3.60 Stonebound Petramor
Manyullyn 820 50 250 0.50 Cobalt 7.02 8.72 Insatiable Cold-Blooded
Sapphire 512 ? 512 1.00 Redstone 8.00 1.50 ? ?
Ruby 512 ? 512 1.00 Redstone 8.00 2.00 ? ?
Peridot 512 ? 512 1.00 Redstone 8.75 1.50 ? ?

Material Traits

  • Aquadynamic: Operates at normal speed underwater and operates faster when raining.
  • Aridiculous: Mining speed increases based on biome temperature.
  • Cheap: 10% bonus durability when repairing.
  • Cold-blooded: Adds 50% additional damage if target has full health.
  • Crude: 10% bonus damage to armored enemies.
  • Duritae: 10% chance to use double durability, 40% chance to use no durability.
  • Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
  • Flammable: Sets attackers on fire while blocking.
  • Hellish: Adds +2 damage (1 heart) against non-nether enities.
  • Insatiable: When tool gets used, adds 1 level of insatiable and sets timer to 15 seconds, maxed at 10 levels of insatiable. Increases speed and damage by level/3.
  • Magnetic: When tool gets used, pulls in items ~2 blocks away.
  • Momentum: When tool is used, increases tool's mining speed up to 40%. Momentum is lost when tool stops being used.
  • Petramor: 10% chance to consume mined stone-type blocks to restore 5 durability.
  • Prickly: Deals armor-piercing damage to enemies hit and to player when mining.
  • Slimy: 0.3% chance to summon a small slime corresponding to the color of the tool part. (Tools made of both blue and green slime have separate chances to spawn blue and green slimes.)
  • Splintering: Attacks deal extra damage and apply splintering effect.
  • Squeaky: Tool has silk touch but doesn't do damage.
  • Stonebound: Mines faster and deals less damage as durability lowers.
  • Tasty: If player has less than half hunger, 0.2% chance each tick to "consume" your tool, removing 100 durability and restoring 1 bar of hunger. When breaking blocks, 0.5% chance to get bacon. When killing mobs, 5% chance to get bacon.
  • Unnatural: 36% bonus mining speed for every harvest level tool has above block you are breaking.

Advanced Tool Durability

The durability listed above is correct for most tools.  The exceptions are the Broadsword, Rapier, Mattock, Hammer, Scythe, Excavator, Lumber Axe, Battle Axe, and Cleaver.  The durability for each material is listed in the table below, and where applicable applies to both the tool base and the large plate. This has not been updated to 1.9

Material Broadsword Rapier Mattock Hammer Scythe Excavator Lumber Axe
Battle Axe
and Cleaver
Wood 70 41 88 531 354 365 331
Stone 157 91 196 1179 786 810 736
Iron 300 174 375 2250 1500 1546 1406
Flint 205 119 256 1593 1026 1058 961
Cactus 180 104 225 1350 900 928 843
Bone 240 139 300 1800 1200 1237 1125
Obsidian 106 62 133 801 534 550 500
Alumite 660 384 825 4950 3300 3403 3093
Netherrack 157 91 196 1179 786 810 736
Blue Slime 1440 839 1800 10800 7200 7425 6750
Green Slime 600 349 750 4500 3000 3093 2812
Paper 36 20 45 270 180 185 168
Cobalt 960 559 1200 7200 4800 4950 4500
Ardite 720 419 900 5400 3600 3712 3375
Manyullyn 1440 839 1800 10800 7200 7425 6750
Copper 216 125 270 1620 1080 1113 1012
Bronze 420 244 525 3150 2100 2165 1968
Steel 900 524 1125 6750 4500 4640 4218
Thaumium 480 279 600 3600 2400 2475 2250
Pig Iron 300 174 375 2250 1500 1546 1406

Metallurgy 3 Metals

The list below is a list from when combining Metallurgy 3 and Tinker's construct together, those two mods together can make magnificent differences in your tools.

Mining Level with block

Material Group Base Durability Mining Speed Mining Level Base Damage 2 Handle Modifier Material Ability 3
Angmallen Base 300 8 3 2 x1.0 -
Damascus Steel Base 500 6 4 2 x1.3 Reinforced II
Hepatizon Base 300 8 3 1 x1.2 -
Brass Precious 15 12 0 1 x0.2 -
Electrum Precious 100 20 1 1 x0.75 -
Platinum Precious 100 24 2 1 x0.75 -
Silver Precious 25 16 1 1 x0.2 -
Amordrine Nether 1300 14 4 3 x1.8 Life Steal
Ceruclase Nether 500 7 3 3 x1.4 Slowness
Ignatius Nether 200 4 1 2 x1.0 Ignite I
Inolashite Nether 900 8 4 3 x1.7 Poison II
Kalendrite Nether 1000 8 4 3 x1.75 -
Midasium Nether 100 10 3 3 x1.0 -
Sanguinite Nether 1750 12 6 4 x2.3 Wither I
Shadow Iron Nether 300 4 1 2 x1.3 Reinforced I
Weakness I
Shadow Steel Nether 400 6 2 3 x1.3 Reinforced II
Weakness II
Vulcanite Nether 1500 10 5 3 x2.0 Ignite II
Vyroxeres Nether 300 7 3 3 x1.3 Poison I
Adamantine † Fantasy 1550 10 6 4 x2.75 Reinforced II
Astral Silver † Fantasy 35 12 4 1 x0.35 -
Atlarus † Fantasy 1750 10 6 4 x2.5 -
Black Steel † Fantasy 500 8 2 2 x1.3 Reinforced II
Carmot † Fantasy 50 12 4 1 x0.35 -
Celenegil † Fantasy 1600 14 5 3 x2.5 -
Deep Iron † Fantasy 250 6 2 2 x1.3 Reinforced II
Haderoth † Fantasy 1250 12 4 3 x2.3 -
Mithril † Fantasy 1000 9 4 3 x1.5 -
Orichalcum † Fantasy 1350 9 5 3 x2.5 -
Oureclase † Fantasy 750 8 3 2 x1.3 -
Prometheum † Fantasy 200 4 1 1 x1.0 -
Quicksilver † Fantasy 1100 14 4 3 x1.8 -
Tartarite † Fantasy 3000 14 7 5 x3.0 -
Desichalkos Ender 1800 10 4 4 x2.75 -
Eximite Ender 1000 8 3 3 x1.3 -

†: Fantasy metals are easiest to find if you have the Twilight Forest mod installed as well.