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When crafting tools in Tinkers' Construct, the material you make each part out of changes the final tool's stats.

The head, handle and "extra" (bindings, guards and knife blades) determine the durability of the tool and contribute a Material Trait. The handle also has an additional multiplier that the total durability of the tool will be multiplied against. The head of the tool determines attack damage, mining level and mining speed. Tools are repaired by the element their head is made of.

The following is a table of each material and its stats for a given tool part:

Material Head Durability Extra Durability Handle Durability Handle Modifier Mining Level Mining Speed Attack Value Head Traits Extra/Handle Traits Drawspeed Range Multiplier Bonus Damage Arrow Shaft Modifier Bonus Ammo
Paper 12.00 15.00 5.00 0.10 Stone 0.51 0.05 Writable Writable 0.67 0.40 -2.00
Constantan 25.00 60.00 60.00 0.80 Diamond 4.70 4.00 Thermal Inversion Thermal Inversion 1.82 1.50 5.00
Treated Wood 25.00 20.00 35.00 1.00 Stone 2.00 2.00 Ecological Ecological 1.00 1.12 0.00 1.20 0.00
Wood 35.00 15.00 25.00 1.00 Stone 2.00 2.00 Ecological Ecological 1.00 1.00 0.00 1.00 0.00
Electrum 50.00 250.00 -25.00 1.10 Iron 12.00 3.00 Shocking Shocking 0.67 1.00 4.00
Demonic 80.00 20.00 100.00 0.25 Iron 0.50 8.25 Whispering 1.43 1.10 4.00
Stone 120.00 20.00 -50.00 0.50 Iron 4.00 3.00 Cheapskate Cheap 5.00 0.40 -1.00
Obsidian 139.00 90.00 -100.00 0.90 Cobalt 7.07 4.20 Duritae Duritae 5.00 0.40 -1.00
Flint 150.00 40.00 -60.00 0.60 Iron 5.00 2.90 Crude II Crude 5.00 0.40 -1.00
Bone 200.00 65.00 50.00 1.10 Iron 5.09 2.50 Splintering Fractured 1.05 1.15 0.00 0.90 5.00
Iron 204.00 50.00 60.00 0.85 Diamond 6.00 4.00 Magnetic II Magnetic 2.00 1.50 7.00
Copper 210.00 100.00 30.00 1.05 Iron 5.30 3.00 Well-Established Well-Established 1.67 1.45 5.00
Cactus 210.00 50.00 20.00 0.85 Iron 4.00 3.40 Prickly Spiky 0.95 0.90 0.00
Blood Infused Wood 234.00 28.00 32.00 1.40 Iron 5.00 3.60 Living Living
Silver 250.00 150.00 50.00 0.95 Iron 5.00 5.00 Holy Holy 0.83 0.80 2.00
Netherrack 270.00 75.00 -150.00 0.85 Iron 4.50 3.00 Aridiculous Hellish 5.00 0.40 -1.00
Lead 334.00 100.00 -50.00 0.70 Iron 5.25 3.50 Poisonous Poisonous 2.50 1.30 3.00
Pig Iron 380.00 170.00 -100.00 1.20 Obsidian 6.20 4.50 Baconlicious, Tasty Tasty 1.67 1.40 7.00
End 420.00 42.00 0.00 0.85 Obsidian 3.23 3.23 Alien Enderference 5.00 0.40 -1.00
Bronze 430.00 80.00 70.00 1.10 Diamond 6.80 3.50 Dense Dense 1.82 1.50 6.00
Prismarine 430.00 100.00 -150.00 0.60 Iron 5.50 6.00 Jagged Aquadynamic 5.00 0.40 -1.00
Steel 540.00 25.00 150.00 0.90 Obsidian 7.00 6.00 Sharp Stiff 2.50 2.00 9.00
Firewood 550.00 150.00 -200.00 1.00 Stone 6.00 5.50 Autosmelt Autosmelt 1.00 1.00 0.00
Blood Infused Iron 568.00 49.00 72.00 1.70 Diamond 7.30 4.90 Living II Living II
Magma Slime 600.00 150.00 -200.00 0.85 Stone 2.10 7.00 Superheat Flammable 0.91 1.05 1.00
Cobalt 780.00 300.00 100.00 0.90 Cobalt 12.00 4.10 Momentum Lightweight 1.33 1.30 3.00
Blue Slime 780.00 200.00 -50.00 1.30 Stone 4.03 1.80 Slimey Slimey 0.95 1.00 0.00
Manyullyn 820.00 50.00 250.00 0.50 Cobalt 7.02 8.72 Insatiable Cold-Blooded 1.54 1.20 4.00
Knightslime 850.00 125.00 500.00 0.50 Obsidian 5.80 5.10 Crumbling Unnatural 2.50 2.00 2.00
Ardite 990.00 450.00 -200.00 1.40 Cobalt 3.50 3.60 Stonebound Petramor 2.22 0.80 1.00
Slime 1,000.00 350.00 0.00 0.70 Stone 4.24 1.80 Slimey Slimey 1.18 1.30 0.00
Sponge 1,050.00 250.00 250.00 1.20 Stone 3.02 0.00 Squeaky Squeaky 0.87 0.75 0.00

Material Traits

  • Alien: Gain random amounts of durability, speed, and damage over time. See note for details. [1]
  • Aquadynamic: Operates at normal speed underwater and operates faster when raining.
  • Aridiculous: Mining speed increases based on biome temperature.
  • Autosmelt: If the broken block is smeltable, it will drop that item (logs drop charcoal).
  • Beheading: Much higher chance of mobs dropping a head.
  • Cheap: 10% bonus durability when repairing.
  • Cold-blooded: Adds 50% additional damage if target has full health.
  • Crude: 10% bonus damage to armored enemies.
  • Dense: Chance to use less durability. Increased chance as the tool gets more damaged.
  • Duritae: 10% chance to use double durability, 40% chance to use no durability.
  • Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
  • Enderference: Prevent an enderman from teleporting for 5 seconds after hitting it.
  • Fractured: Bonus 1.5 damage.
  • Flammable: Sets attackers on fire while blocking.
  • Hellish: Adds +2 damage (1 heart) against non-nether enities.
  • Insatiable: Using the tool adds a level of insatiable for 15 seconds, limited to 10 levels. Increases speed and damage by (level / 3).
  • Jagged: Gains bonus damage when tool is damaged. The more damaged it is (difference, not percentage), the more damage it deals. [2]
  • Lightweight: Bonus 10% mining speed, attack speed, bow draw speed.
  • Magnetic: Pulls in items from ~2 blocks away when used.
  • Momentum: When tool is used, increases tool's mining speed up to 40%. Momentum is lost when tool stops being used.
  • Petramor: 10% chance to consume mined stone-type blocks to restore 5 durability.
  • Poisonous: Applies poison for 5 seconds on damage.
  • Prickly: Deals armor-piercing damage to enemies hit and to player when mining.
  • Sharp: Applies bleeding for 6 seconds.
  • Shocking: Builds electric charge as you move. Deals 5 bonus damage (2.5 hearts) when fully charged.
  • Slimy: 0.3% chance to summon a small slime corresponding to the color of the tool part. (Tools made of both blue and green slime have separate chances to spawn blue and green slimes.)
  • Stiff: When blocking, reduce damage by 1 damage (0.5 hearts). Will not reduce damage to below 1.
  • Superheat: 35% bonus damage to burning enemies.
  • Splintering: Attacks apply a level of "Splintering", up to 5 levels. Deal +0.3 bonus damage per level of Splintering.
  • Squeaky: Tool has silk touch but doesn't do damage.
  • Stonebound: Mines faster and deals less damage as durability lowers.
  • Tasty: If player has less than half hunger, 0.2% chance each tick to "consume" your tool, removing 100 durability and restoring 1 bar of hunger. When breaking blocks, 0.5% chance to get bacon. When killing mobs, 5% chance to get bacon.
  • Unnatural: 36% bonus mining speed for every harvest level tool has above block you are breaking.
  • Well-Established: 25% bonus experience. 3% chance for 1 XP from blocks that normally give none.
  • Writable: Bonus 1 modifier. If the whole tool is made of paper, you gain 2 modifiers.

Immersive Engineering traits

  • Thermal Inversion: Applies slowness in hot biomes, or burning in cold biomes.

LightningCraft traits

  • Auto-Repair
  • Charged

ExtraUtils2 traits

  • Whispering: Whispers secrets to you.

Advanced Tool Durability

The durability listed above is correct for most tools.  The exceptions are the Broadsword, Rapier, Mattock, Hammer, Scythe, Excavator, Lumber Axe, Battle Axe, and Cleaver.  The durability for each material is listed in the table below, and where applicable applies to both the tool base and the large plate. This has not been updated to 1.9

Material Broadsword Rapier Mattock Hammer Scythe Excavator Lumber Axe
Battle Axe
and Cleaver
Wood 70 41 88 531 354 365 331
Stone 157 91 196 1179 786 810 736
Iron 300 174 375 2250 1500 1546 1406
Flint 205 119 256 1593 1026 1058 961
Cactus 180 104 225 1350 900 928 843
Bone 240 139 300 1800 1200 1237 1125
Obsidian 106 62 133 801 534 550 500
Alumite 660 384 825 4950 3300 3403 3093
Netherrack 157 91 196 1179 786 810 736
Blue Slime 1440 839 1800 10800 7200 7425 6750
Green Slime 600 349 750 4500 3000 3093 2812
Paper 36 20 45 270 180 185 168
Cobalt 960 559 1200 7200 4800 4950 4500
Ardite 720 419 900 5400 3600 3712 3375
Manyullyn 1440 839 1800 10800 7200 7425 6750
Copper 216 125 270 1620 1080 1113 1012
Bronze 420 244 525 3150 2100 2165 1968
Steel 900 524 1125 6750 4500 4640 4218
Thaumium 480 279 600 3600 2400 2475 2250
Pig Iron 300 174 375 2250 1500 1546 1406

Metallurgy 3 Metals

The list below is a list from when combining Metallurgy 3 and Tinker's construct together, those two mods together can make magnificent differences in your tools.

Mining Level with block

Material Group Base Durability Mining Speed Mining Level Base Damage 2 Handle Modifier Material Ability 3
Angmallen Base 300 8 3 2 x1.0 -
Damascus Steel Base 500 6 4 2 x1.3 Reinforced II
Hepatizon Base 300 8 3 1 x1.2 -
Brass Precious 15 12 0 1 x0.2 -
Electrum Precious 100 20 1 1 x0.75 -
Platinum Precious 100 24 2 1 x0.75 -
Silver Precious 25 16 1 1 x0.2 -
Amordrine Nether 1300 14 4 3 x1.8 Life Steal
Ceruclase Nether 500 7 3 3 x1.4 Slowness
Ignatius Nether 200 4 1 2 x1.0 Ignite I
Inolashite Nether 900 8 4 3 x1.7 Poison II
Kalendrite Nether 1000 8 4 3 x1.75 -
Midasium Nether 100 10 3 3 x1.0 -
Sanguinite Nether 1750 12 6 4 x2.3 Wither I
Shadow Iron Nether 300 4 1 2 x1.3 Reinforced I
Weakness I
Shadow Steel Nether 400 6 2 3 x1.3 Reinforced II
Weakness II
Vulcanite Nether 1500 10 5 3 x2.0 Ignite II
Vyroxeres Nether 300 7 3 3 x1.3 Poison I
Adamantine † Fantasy 1550 10 6 4 x2.75 Reinforced II
Astral Silver † Fantasy 35 12 4 1 x0.35 -
Atlarus † Fantasy 1750 10 6 4 x2.5 -
Black Steel † Fantasy 500 8 2 2 x1.3 Reinforced II
Carmot † Fantasy 50 12 4 1 x0.35 -
Celenegil † Fantasy 1600 14 5 3 x2.5 -
Deep Iron † Fantasy 250 6 2 2 x1.3 Reinforced II
Haderoth † Fantasy 1250 12 4 3 x2.3 -
Mithril † Fantasy 1000 9 4 3 x1.5 -
Orichalcum † Fantasy 1350 9 5 3 x2.5 -
Oureclase † Fantasy 750 8 3 2 x1.3 -
Prometheum † Pseudo-Fanstasy 200 4 1 1 x1.0 -
Quicksilver † Fantasy 1100 14 4 3 x1.8 -
Tartarite † Fantasy 3000 14 7 5 x3.0 -
Desichalkos Ender 1800 10 4 4 x2.75 -
Eximite Ender 1000 8 3 3 x1.3 -

†: Fantasy metals are easiest to find if you have the Twilight Forest mod installed as well.

  1. Randomly distribute 800 points between durability, speed, and damage. Each point adds 1 durability, 0.007 speed, or 0.005 attack. Maximum possible bonus for each stat is 800 durability, 5.6 speed, 4 attack. It takes about 50 minutes for all bonus stats to be applied.
  2. If two weapons have 10 uses remaining, the one with higher max durability will gain a higher bonus. 10/500 = 1.7 bonus damage. 10/1000 = 2.3 bonus damage.

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